AI Insights · Timothy · July 2023
Top 5 Puzzle and Riddle Games in Greece Q2 2023
Discover the performance of the top 5 puzzle and riddle games on a unified platform in Greece for Q2 2023, including trends in downloads, revenue, and active users.
In the second quarter of 2023, the top 5 puzzle and riddle games in Greece showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared.
Impossible Date: Tricky Riddle from Pofuduk Games saw its weekly downloads fluctuate, peaking at around 7.1K in mid-April and then stabilizing around 3.9K by the end of June. Weekly revenue for this app was modest, with a peak of approximately $7 in late May. The weekly active users showed a general uptrend, starting at 18K in late March and reaching a high of nearly 28K in mid-June.
Thief Puzzle: to pass a level, published by TapNation, experienced relatively stable weekly downloads, averaging around 3K to 4K throughout the quarter. Weekly revenue was minimal, showing only a couple of spikes to $3 and $2 in mid-April and mid-June respectively. The weekly active users exhibited minor fluctuations, maintaining a range between 9K and 12K.
SayGames LTD's DOP 2: Delete One Part had a varied performance in weekly downloads, starting at around 1.5K in late March and culminating in a peak of 4.3K at the end of June. The app saw slight revenue spikes, with a maximum of $5 in late May. The weekly active users for this game showed an upward trend, rising from 8K to approximately 12.8K by the end of the quarter.
Braindom: Brain Games Test Out from Matchingham Games reported an interesting download pattern, with a notable peak of 4.2K in mid-June. The weekly revenue saw a few highs, peaking at $11 in late May. Active users for this game increased significantly, starting at 1.1K in late March and reaching a high of 7.3K by the end of June.
Lastly, Draw Police - Tricky Puzzles by DO VAN HUY maintained a stable download rate, fluctuating between 940 and 2.9K throughout the quarter. The game did not generate any significant revenue during this period. However, its weekly active users remained consistent, hovering around 7K to 9K.
All data in this article comes from Sensor Tower. For more detailed insights and trends, visit Sensor Tower's platform.